MAGICPIXEL STUDIO · FOOTBALL LEGEND DUEL
Privacy policy
Updated October 5, 2026. This policy covers the Android and iOS game Football Legend Duel (Android: com.komzak.footballlegendduel; iOS: com.komzak.footballlegendduel.FootballLegendDuel), published by MAGICPIXEL STUDIO MChJ. Contact support@magicpixel.uz for privacy questions or requests.
No account is required. On Android, crash reporting and daily reminders are optional. The iOS version does not include Firebase Crashlytics or a reminder scheduler. Refusing crash reporting does not affect gameplay or rewards. You can change these choices in the game’s Settings.
Game data on your device
We store your age group, blocked-player list, community-rule acceptance, randomly generated player ID, club name, language, settings, coins, match progress, cosmetic selections, abilities and daily reward history on your device. Android cloud backup is disabled. iOS app preferences may be included in device backups controlled by your Apple settings. Clear the app’s storage or uninstall it to remove local game data. This resets progress; it is not recoverable from our server.
Online and local multiplayer
When you choose online play, the game sends your random player ID, club name, local match count, selected skin, room and mode, control input and selected preset stickers to our game server. These enable matchmaking and synchronized matches. Your opponent can see your club name, player ID, skin and stickers. Do not put personal information in your club name. There is no free-text chat or stored account database.
Active game profiles and matches live in server memory and are removed when the session ends. Network providers process IP addresses and connection metadata to deliver and secure the service. Except for the optional weekly championship described below, the game does not record IP addresses or match profiles in an application database; infrastructure error logs may contain connection metadata. Game-container diagnostic logs are limited to two files of up to 5 MB each. Reverse-proxy operational error logs currently have no automatic time-based expiry and remain until the operator rotates or deletes them; contact support to request deletion of identifiable records. Local multiplayer sends game traffic directly between devices on the same network without transport encryption. Use a trusted private network. This local traffic contains room codes and game state/input, not club names, guest IDs, ads or crash reports. Multiplayer data is used for gameplay and abuse prevention, not sold.
Optional weekly championship
When you explicitly join a weekly championship, the server saves your guest installation ID, club name, team format, rule, points, wins, completed match counts and daily participation count for the current UTC week. The public top-20 table shows club names and results, not installation IDs. The server derives results from completed matches; clients cannot submit scores. Weeks reset Monday at 00:00 UTC. The running service replaces prior-week records at its next housekeeping pass, within one hour. If the service is offline, replacement occurs when it restarts. Daily camp and solo cup rewards remain device-local. Guest IDs are not authenticated accounts; this is a casual competition with no cash prizes. To request earlier deletion, email support with your player ID. Ordinary matches do not enter these standings.
Player safety and reports
Your blocked-player IDs are sent to the server to exclude those IDs from matchmaking. When you report a rival in the match menu, we store both player IDs, the rival club name, the selected reason and the report time for review. Reports are private, never shown to your rival, and expire within 31 days. Confirmed moderation restrictions may retain a player ID until lifted; contact support to appeal or request deletion. Guest IDs are not verified personal identities and change after reinstalling.
Google Play Games (Android 1.1.1 and later)
Eligible Android players can connect a Google Play Games profile. The SDK may automatically authenticate an existing profile after launch; creating a new profile is initiated through the Play Games button in Settings. Google processes gamer identity, SDK analytics and diagnostics to operate and improve Play Games. This is separate from optional Firebase Crashlytics. The game reads connection status only and does not copy your Google email, avatar, friends or Play Games player ID to our multiplayer server. Gameplay and local progress remain available without a successful connection. This version does not upload achievements, scores or saved games to Play Games.
Manage the account used for this game through Android’s Play Games settings. Delete Google-managed game data or your Play Games profile through your Play Games profile or Google Account controls. Removing Google game data does not clear this game’s local progress or guest championship records. See Google’s Play Games data disclosure and Google’s Privacy Policy.
Optional crash reports (Android only)
For players aged 18 and over, with your permission, Google Firebase Crashlytics receives crash traces, app version, device and operating-system information, crash installation identifiers and diagnostics to help us fix bugs. Collection starts disabled. We do not attach your club name or game player ID. Firebase Analytics is not enabled. Settings lets you withdraw permission and delete reports that have not yet been sent. Withdrawal cannot recall previously sent reports.
Google states that Crashlytics keeps crash traces and associated identifiers for 90 days before beginning removal from live and backup systems. See Firebase privacy and retention.
Age groups
The game is intended for players aged 13 and over. Before continuing, choose an age group; no option is preselected and no date of birth is requested. The age group stays on your device; Google receives the corresponding advertising treatment signal. On Android, players aged 13–15 receive under-age-of-consent advertising treatment, 16–17 receive teen protections, and adults follow regional consent choices. On iOS, all players below 18 receive under-age-of-consent advertising treatment. Optional Crashlytics reporting is disabled below 18. The game does not continue for an under-13 selection. You can correct the age group in Settings.
Advertising and consent
The game integrates Google AdMob and Google’s User Messaging Platform. When advertising is available, these services may process IP addresses (including approximate location derived from IP), advertising or other device identifiers, ad interactions and diagnostics for ad delivery, fraud prevention, measurement and service improvement. Data handling depends on your consent choices, region and the SDK’s advertising treatment. The game does not request GPS location.
Rewarded ads are optional and their in-game reward is shown before you choose to watch. Skipping or an unavailable ad does not award the advertised reward. Interstitial ads can appear at a break after completed matches, never over active gameplay. Where required, Google displays a consent form. The “Privacy options” entry in Settings lets you revisit available advertising choices. See Google’s Privacy Policy and Google ad controls.
iOS advertising
The iOS version requests non-personalized ads, disables Google’s publisher first-party ID, and does not request App Tracking Transparency permission or access to the IDFA. Non-personalized ads can still process the advertising data described above. No ads are requested until an eligible age group is selected and the consent flow allows ads. Changing your age group or privacy choices discards previously loaded ads.
Notifications and permissions
Daily gift reminders are optional, scheduled locally, and can be disabled in Settings or Android notification settings. On Android 13 and later, the app asks for notification permission only when you enable reminders. Internet and network-state access support online play and SDK services. SDK advertising identifiers may be used as described above. We do not request camera, microphone, contacts, SMS, broad file access or precise location. On iOS, a local-network permission is requested for nearby multiplayer; declining it does not prevent solo play. No remote push-notification service is used.
Support, deletion and your rights
If you email us, we receive your email address and any information you choose to send and use it to handle your request. Do not send passwords or sensitive documents. You can request access, correction or deletion of information we can identify by contacting support. We may need proportionate verification and may retain information where legally required or necessary to resolve security issues. Provider-managed diagnostic and advertising data follows the providers’ retention and deletion controls.
Data may be processed outside your country by our hosting provider and Google under their safeguards. We use encrypted HTTPS/WSS for public game traffic and SDK transport protections. No transmission or storage system can be guaranteed absolutely secure.
Children and policy updates
We do not knowingly ask children to submit personal information. A parent or guardian who believes a child has provided personal information can contact support for help removing it. The store’s target-audience declaration and the game’s advertising configuration determine availability and advertising treatment; age ratings do not replace parental supervision. Material changes to this policy will be reflected here with an updated effective date.