Gameplay
MAGICPIXEL STUDIO ships cross-platform games for Android and iOS from a single Kotlin codebase — deterministic game loops, hand-tuned 60 FPS rendering, and online multiplayer running on our own servers.
Star Saviors compiled to WebAssembly from the same Kotlin sources that build the Android and iOS releases.
A cosmic platformer across living planets. Runs in this tab — no install.
≈17 MB WebAssembly · loads only when you press play · desktop keyboard or touch
Arcade action, puzzle and strategy — each one built on the same multiplatform engine we grow with every release.
Gameplay
Gameplay
Gameplay
Gameplay
One shared engine underneath every title — so a fix in the physics core improves six games at once.
Game logic, rendering and UI are written once in Kotlin Multiplatform and Compose, then compiled natively for both Android and iOS.
Every system runs inside a 16 ms budget: pure reducers, pooled particles, zero allocation in the hot path.
Matchmaking, leaderboards and authoritative match validation run on servers we operate — the client predicts, the server decides.
Game rules are pure functions, so they are unit-tested in milliseconds — hundreds of tests guard every release.
Coyote time, jump buffering, hit-stop, screen shake — the small timings that decide whether a game feels good in the hand.
Full localisation, adaptive layouts and offline-first design so a game works on a flagship and on a budget phone alike.
MAGICPIXEL STUDIO is an independent game development company registered in Uzbekistan. We design, engineer, and publish our own titles — and we build the engine, tooling and backend they run on. Everything you see here was made in-house: the physics, the netcode, the servers, the art pipeline.
We are open to publishing partnerships, contract Kotlin Multiplatform work, and porting existing titles to Android and iOS.