Assembling pixels
Independent game studio · Uzbekistan

We build worlds
one magic pixel
at a time.

MAGICPIXEL STUDIO ships cross-platform games for Android and iOS from a single Kotlin codebase — deterministic game loops, hand-tuned 60 FPS rendering, and online multiplayer running on our own servers.

0Titles in the works
0Platforms
0FPS target
0Shared codebase
// 01 · Demo

Play it right here

Star Saviors compiled to WebAssembly from the same Kotlin sources that build the Android and iOS releases.

Star Saviors: Cosmic Quest

A cosmic platformer across living planets. Runs in this tab — no install.

Open fullscreen ↗

≈17 MB WebAssembly · loads only when you press play · desktop keyboard or touch

// 02 · Portfolio

Games we made

Arcade action, puzzle and strategy — each one built on the same multiplatform engine we grow with every release.

Star Saviors gameplay Gameplay

Star Saviors: Cosmic Quest

A cosmic platformer across living planets — heroes, bosses, parallax nebulae and a true ending.

Live on Google Play
MagicMath Gameplay

MagicMath

Fast mental-arithmetic drills wrapped in an arcade progression system.

In testing
Neon 2048 Gameplay

Neon 2048

The tile classic rebuilt with neon trails, combo chains and juice on every merge.

In testing
Magic Chess Gameplay

Magic Chess

Chess, checkers and reversi with a tuned bot ladder — opponents that make believable mistakes, not random ones.

In testing

DuelTanks

Turn-based 1v1 online artillery duels. Deterministic ballistics, server-authoritative matches.

In development

Astral Kombat

A 2.5D platform fighter with a fixed-timestep deterministic engine built for rollback netcode.

In development
Kotlin MultiplatformCompose Multiplatform Android · iOSDeterministic game loop Nakama realtime backendRollback netcode Canvas renderingPure reducers
// 03 · How we build

Engineering,
not just assets

One shared engine underneath every title — so a fix in the physics core improves six games at once.

01

One codebase, two stores

Game logic, rendering and UI are written once in Kotlin Multiplatform and Compose, then compiled natively for both Android and iOS.

02
🎯

Frame-budget discipline

Every system runs inside a 16 ms budget: pure reducers, pooled particles, zero allocation in the hot path.

03
🛰️

Our own multiplayer stack

Matchmaking, leaderboards and authoritative match validation run on servers we operate — the client predicts, the server decides.

04
🧪

Tested where it matters

Game rules are pure functions, so they are unit-tested in milliseconds — hundreds of tests guard every release.

05
🎮

Feel over spectacle

Coyote time, jump buffering, hit-stop, screen shake — the small timings that decide whether a game feels good in the hand.

06
🌍

Built for many markets

Full localisation, adaptive layouts and offline-first design so a game works on a flagship and on a budget phone alike.

// 04 · The studio

Small team. Long game.

MAGICPIXEL STUDIO is an independent game development company registered in Uzbekistan. We design, engineer, and publish our own titles — and we build the engine, tooling and backend they run on. Everything you see here was made in-house: the physics, the netcode, the servers, the art pipeline.

We are open to publishing partnerships, contract Kotlin Multiplatform work, and porting existing titles to Android and iOS.

// 05 · Get in touch

Contact

Business
hello@magicpixel.uz
Player support
support@magicpixel.uz
Privacy & data requests
privacy@magicpixel.uz
Phone
+998 99 450 40 50